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Devlog
New Locations, Bug Fixes and This Weeks Ramblings
September 20, 2026
by
Burning Regolith Dev
#Updates, #Upcoming
Hi everyone and welcome to yet another devlog! This week's patch notes before I start talking about random stuff: PATCH NOTES 0.12: A new building animation for city gen A new building animation for p...
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New Party UI, Bug Fixes, More Content!
September 17, 2026
by
Burning Regolith Dev
#alpha, #ui
PATCH NOTES 0.11 : Complete redesign of party HUD. Updated FTUE. Settlement raids are now active(expect bugs). If your settlement has a huge surplus of resources and not many people defending, it'll d...
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A Small Tutorial & New Visuals!
September 14, 2026
by
Burning Regolith Dev
#tutorial, #update
Hi Everyone! Today's build come with something that was extremely needed: A small tutorial. The tutorial will be expanded and more detailed as we go along but for now it teaches a new player how to mo...
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Upcoming Changes & Additions
September 11, 2026
by
Burning Regolith Dev
#update
Hi Everyone! Today I want to talk about the few things Im actively work on right now and break the silence a little bit. I want to write one devlog per week atleast to keep you guys up to date and als...
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UI Accessibility and Readability
August 31, 2026
by
Burning Regolith Dev
#UI
Hi everyone! Today I want to talk about the UI and UI's accessbility in city/colony builders and/or strategy games. Including Burning Regolith, most games in these genres bury the player in a substant...
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Settlement Buildings and Cosmetic NPCs
August 28, 2026
by
Burning Regolith Dev
#feature
Hello everyone! This is the first devlog for the project lets get started right away: A few weeks ago, I implemented a voronoi parcel system around the settlement core because having 150 people living...
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