<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Burning Regolith Devlog - itch.io</title><link>https://burningregolithgame.itch.io/burning-regolith</link><description>A mount and blade-like colony builder.</description><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1671138/new-locations-bug-fixes-and-this-weeks-ramblings</guid><title>New Locations, Bug Fixes and This Weeks Ramblings</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1671138/new-locations-bug-fixes-and-this-weeks-ramblings</link><pubDate>Sun, 20 Sep 2026 18:46:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone and welcome to yet another devlog! This week&#039;s patch notes before I start talking about random stuff: PATCH NOTES 0.12: A new building animation for city gen A new building animation for p...</p>]]></description></item><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1667331/new-party-ui-bug-fixes-more-content</guid><title>New Party UI, Bug Fixes, More Content!</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1667331/new-party-ui-bug-fixes-more-content</link><pubDate>Thu, 17 Sep 2026 13:28:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PATCH NOTES 0.11 : Complete redesign of party HUD. Updated FTUE. Settlement raids are now active(expect bugs). If your settlement has a huge surplus of resources and not many people defending, it&#039;ll d...</p>]]></description></item><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1664195/a-small-tutorial-new-visuals</guid><title>A Small Tutorial &amp; New Visuals!</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1664195/a-small-tutorial-new-visuals</link><pubDate>Mon, 14 Sep 2026 19:58:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi Everyone! Today&#039;s build come with something that was extremely needed: A small tutorial. The tutorial will be expanded and more detailed as we go along but for now it teaches a new player how to mo...</p>]]></description></item><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1659963/upcoming-changes-additions</guid><title>Upcoming Changes &amp; Additions</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1659963/upcoming-changes-additions</link><pubDate>Fri, 11 Sep 2026 11:38:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTE1MTc5LmpwZw==/400x224%23c/9Q%2Blst.jpg"/><p>Hi Everyone! Today I want to talk about the few things Im actively work on right now and break the silence a little bit. I want to write one devlog per week atleast to keep you guys up to date and als...</p>]]></description></item><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1647161/ui-accessibility-and-readability</guid><title>UI Accessibility and Readability</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1647161/ui-accessibility-and-readability</link><pubDate>Mon, 31 Aug 2026 11:24:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! Today I want to talk about the UI and UI&#039;s accessbility in city/colony builders and/or strategy games. Including Burning Regolith, most games in these genres bury the player in a substant...</p>]]></description></item><item><guid>https://burningregolithgame.itch.io/burning-regolith/devlog/1644022/settlement-buildings-and-cosmetic-npcs</guid><title>Settlement Buildings and Cosmetic NPCs</title><link>https://burningregolithgame.itch.io/burning-regolith/devlog/1644022/settlement-buildings-and-cosmetic-npcs</link><pubDate>Fri, 28 Aug 2026 21:03:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTk2NzQ3LmpwZw==/400x224%23c/kTzvyO.jpg"/><p>Hello everyone! This is the first devlog for the project lets get started right away: A few weeks ago, I implemented a voronoi parcel system around the settlement core because having 150 people living...</p>]]></description></item></channel></rss>